A community event about roguelikes and other procedural art (we’re volunteer-run, nonprofit). Most recently on Oct 3-4: roguelike.club/event2020.htm…

San Francisco, CA
Joined May 2019
Roguelike Celebration retweeted
Whoa, some people are awesomely skilled artists! I was watching a conference by @standardcombo on ASCII art and got blown away by what he is able to achieve with simple characters. I'm in awe. #roguelike cc @roguelike_con invidious.snopyta.org/watch?v=5sFVVQcU…
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We've just published our transparency report! Information on our budget, our Code of Conduct, and processes around how we ran the event in 2020. Feel free to check it out! roguelike.club/files/2020_tr…
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Roguelike Celebration retweeted
Time to check out 🌱 Mixed Initiatives 🌱 A new group blog by several folks in games & computational media My 1st post is up: Apologia for Game Wikis—1k words on "games as ludic mystery", the joy of feeling bewildered, & wiki'ing as a social mode of play mixedinitiatives.net/blog/ap…
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Roguelike Celebration retweeted
I wrote a brain-dump of the sorts of design questions in my head when working on azure-mud, the Roguelike Celebration social space. Maybe this will be useful to you if you run synchronous online events, or are building a platform for such things! dev.to/lazerwalker/an-incomp…
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Roguelike Celebration retweeted
We're extending the deadline for submissions to January 15, 2021! Plus some examples of what we we're looking for, though feel free to send us anything that you think falls under the genre of electronic literature. We'd love to consider it. backslashlit.com/submit/ !!
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Roguelike Celebration retweeted
Announcing “50 Years of Text Games,” a year-long blog series tracing a path through the history of interactive fiction from Oregon Trail to AI Dungeon, one year and one game per week. Join me on an incredible journey! if50.substack.com/p/introduc…
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Roguelike Celebration retweeted
I wrote a bit about the technical architecture of the @roguelike_con social space, and how it uses serverless technology to scale up to tens of thousands of concurrent users in the same virtual space! dev.to/lazerwalker/scaling-a…
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Roguelike Celebration retweeted
For anyone who's been interested in hosting their own events using azure-mud (the Roguelike Celebration social space), there's now a "Deploy to Azure" button in the README that does most of the hard set-up work of deploying your own instance! github.com/lazerwalker/azure…
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If you missed my Roguelike Celebration talk (Procedural Generation for Dogs), it's now on YouTube! Yes, you too can use procedural generation in your game, even if the concept of procedural generation terrifies you--because dogs. invidious.snopyta.org/watch?v=SjttI9N9…
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Roguelike Celebration retweeted
I wrote about the design of the Roguelike Celebration social space, and what virtual event organizers can learn from game design and virtual world design! dev.to/lazerwalker/using-gam…
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My talk from Roguelike Celebration is now up on Youtube: "Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels." invidious.snopyta.org/watch?v=x0Xh4oCX…
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Roguelike Celebration retweeted
My talk from Roguelike Celebration 2020 is live! It's about designing compelling personality traits for procedurally generated characters that link to a game's systems, featuring me discussing The Sims, Dwarf Fortress, Crusader Kings, and more! invidious.snopyta.org/q7E1N-fJnrA
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Roguelike Celebration retweeted
I've been so busy I haven't even hyped - talks from #RoguelikeCelebration 2020 are up!!! A mind-blowing 38 speakers offer something for everyone. Coding, audio, design, community management, team building, narrative, etc, all in a fun inspiring package! 🥳 invidious.snopyta.org/watch?v=BjqZdMW8…
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