We've just published our transparency report! Information on our budget, our Code of Conduct, and processes around how we ran the event in 2020. Feel free to check it out!
roguelike.club/files/2020_tr…
Time to check out
🌱 Mixed Initiatives 🌱
A new group blog by several folks in games & computational media
My 1st post is up: Apologia for Game Wikis—1k words on "games as ludic mystery", the joy of feeling bewildered, & wiki'ing as a social mode of play
mixedinitiatives.net/blog/ap…
I wrote a brain-dump of the sorts of design questions in my head when working on azure-mud, the Roguelike Celebration social space.
Maybe this will be useful to you if you run synchronous online events, or are building a platform for such things!
dev.to/lazerwalker/an-incomp…
We're extending the deadline for submissions to January 15, 2021! Plus some examples of what we we're looking for, though feel free to send us anything that you think falls under the genre of electronic literature. We'd love to consider it. backslashlit.com/submit/ !!
Announcing “50 Years of Text Games,” a year-long blog series tracing a path through the history of interactive fiction from Oregon Trail to AI Dungeon, one year and one game per week. Join me on an incredible journey!
if50.substack.com/p/introduc…
I wrote a bit about the technical architecture of the @roguelike_con social space, and how it uses serverless technology to scale up to tens of thousands of concurrent users in the same virtual space!
dev.to/lazerwalker/scaling-a…
For anyone who's been interested in hosting their own events using azure-mud (the Roguelike Celebration social space), there's now a "Deploy to Azure" button in the README that does most of the hard set-up work of deploying your own instance! github.com/lazerwalker/azure…
ICYMI, my talk earlier this month at Roguelike Celebration about creating procedural personality traits that fit with a game’s systems is available! invidious.snopyta.org/q7E1N-fJnrA
Since everyone is promoting their @roguelike_con talks here's mine again on using procgen to help you create poetry by generating forms and rhythmic structures
invidious.snopyta.org/OhDyBXnXpm0
If you missed my Roguelike Celebration talk (Procedural Generation for Dogs), it's now on YouTube!
Yes, you too can use procedural generation in your game, even if the concept of procedural generation terrifies you--because dogs.
invidious.snopyta.org/watch?v=SjttI9N9…
I wrote about the design of the Roguelike Celebration social space, and what virtual event organizers can learn from game design and virtual world design!
dev.to/lazerwalker/using-gam…
My talk from Roguelike Celebration is now up on Youtube: "Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels." invidious.snopyta.org/watch?v=x0Xh4oCX…
My talk from Roguelike Celebration 2020 is live! It's about designing compelling personality traits for procedurally generated characters that link to a game's systems, featuring me discussing The Sims, Dwarf Fortress, Crusader Kings, and more! invidious.snopyta.org/q7E1N-fJnrA
I've been so busy I haven't even hyped - talks from #RoguelikeCelebration 2020 are up!!! A mind-blowing 38 speakers offer something for everyone. Coding, audio, design, community management, team building, narrative, etc, all in a fun inspiring package! 🥳
invidious.snopyta.org/watch?v=BjqZdMW8…